@startuml
sprite $trash [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000003CDDDDDDDDDD9000000000000000000
00000000000000000EFFFFFFFFFFFF800000000000000000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
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000000000000000000000000000000000000000000000000
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00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000
00000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000
00000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000000
00000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000000
00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000
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000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000000
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000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000000
000000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000
000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
000000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000000
000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000000
000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000
000000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000000
000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000000
000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFF4000000000
0000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000000
0000000006FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000DFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
00000000002CFFFFFFFFFFFFFFFFFFFFFFFF800000000000
000000000000355555555555555555555551000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_TRASH(_alias) ENTITY(rectangle,black,trash,_alias,FA5 TRASH)
!define FA5_TRASH(_alias, _label) ENTITY(rectangle,black,trash,_label, _alias,FA5 TRASH)
!define FA5_TRASH(_alias, _label, _shape) ENTITY(_shape,black,trash,_label, _alias,FA5 TRASH)
!define FA5_TRASH(_alias, _label, _shape, _color) ENTITY(_shape,_color,trash,_label, _alias,FA5 TRASH)
skinparam folderBackgroundColor<<FA5 TRASH>> White
@enduml